Kimmy's Skills

Design review that catches what CI cannot — Presentation Requirements

Source: ../workshop.html · Type: Workshop · Audience: Product and engineering teams · Mode: Live facilitation · Time: 90 min Fictional case. The deck is the current implementation; this file captures the brief, structure, and acceptance.

1. Audience and intent

Product and engineering teams; 12–20 participants at tables of four.

Intent: Leave with a review plan and three guard rules.

Decision or action: Adopt one rule in the next review.

Success: Each table produces a flow, a criterion that can fail, and a rule.

2. Narrative

Objective → warm-up → concept → example → exercise 1 → exercise 2 → share → close.

Slide sequence

# Slide Budget Purpose / speaker cue
1 Design review that catches what CI cannot 2 Start on time.
2 Objective 3 Point to the worksheet.
3 Warm-up 5 Run a think-pair-share.
4 Concept 8 Use a recent bug as the example.
5 Example 7 Tell the story briefly.
6 Exercise 1 — map the flow 15 Circulate.
7 Exercise 2 — write the criteria 15 Give an example: ‘Keyboard-only user can dismiss the sheet and focus returns to the trigger.’ Then let them work.
8 Share and feedback 15 Keep time.
9 Close 5 End on time.

3. Evidence and fact-check

One real bug that passed CI; a keyboard walkthrough example; no fictional metrics.

Fact-check gate: confirm names, numbers, dates, and comparisons before layout. A precise number without a date and source is a liability.

4. Language and delivery

Facilitator voice; short instructions; timeboxes; ask, don’t tell.

5. Visual and accessibility

Light warm, green accent; exercise cards; large timers; minimal slides.

6. Time and structure

90 minutes; 15-minute exercises. Must-cut: example detail; protect the exercises and the share. (total budget: 75 minutes)

Q&A: prepare the ten most likely questions and one honest answer for each. Do not improvise a fact.

7. Verification

8. Non-goals and open questions

Risks: Lecture creep; one table dominates; no tangible output.

Open: Confirm room layout, table size, and whether teams bring a real flow.