← showcases · case 07 · Greenfield · surface: game UI (anime / gacha, landscape)

asteria — a bright world, dark panels where it matters

A landscape-first gacha game: the world screen carries the color and the scenery, menus switch to dark panels for focus, and every screen is designed and checked in English and Japanese. Kaisei Decol for titles, Zen Maru Gothic for controls, Zen Kaku Gothic New for text — the same three registers the page itself uses.

landscape 16:9 bright world · dark menus EN / 日本語 toggle display / UI / text faces rarity by frame + stars + label

Context

Who: players in portrait chat moments and landscape play sessions — the game is used mostly landscape, with menus that fill the wide frame. Jobs: explore and read quests, manage weapons, chase achievements, pull and share gacha results, inspect characters. Constraints: bright outdoor scenes with white text over them, dark menu panels for long sessions, and two languages that must both fit without truncation.

UI language: Proofs:

Principles

RuleRationale
The world is bright; the menus are darkScenery and gameplay stay colorful; long-reading and inventory surfaces switch to dark panels for focus and for the art to read against.
Rarity is frame + stars + labelColor is the first signal, never the only one; grayscale keeps the same information through borders and star counts.
Text over scenery needs a scrim or a shadowWhite dialogue over a bright field is measured against its worst-case backdrop, not a flat color.
EN and JP are both first-classThe same screen ships in both languages; buttons, quests, and item names are checked for fit and line height in each.
Reveals are anticipation, not a toll gateSummons can be replayed and skipped; nothing blocks the player from the result.

World screen

The main screen: bright scenery with a full HUD. Toggle the language above — every UI string below switches between English and Japanese.

N
◎
⚑
Go to the location designated by Amber
Up 100 m
Obtained
Mora × 300
Silver Sword
Enhancement Ore
Fine Enhancement Ore
Aster
▣
☺
27 ms
Aster Aster is his travel companion, helping him find his sister.
Lv. 1
793 / 793
✦
⚔
↗
UID: 711981179

Character screen

Attributes in the left rail, the character in the center, stats and lore on the right. The dark teal wash is the character's element, not a theme.

Attributes Weapons Artifacts Constellation Talents Profile
Aster
★★★★★
Level 6 / 20 750/3150
Max HP1,288 ATK66 DEF81 Elemental Mastery0 Max Stamina100

A traveler from another world whose only kin was taken away, forcing them to embark on a journey to find The Seven.

View outfits Level Up

Inventory

The dark panel is the point: item art and rarity frames need a controlled background. Rarity shows as border, stars, and label; “New” is a badge, not a color.

🎒
⚔
🛡
🧪
🍲
📦
❗
Inventory / Weapons 138 ✦ 40,193 ● Weapons 11 / 2000 ✕
Quality ▾ Details
Sharpshooter's Oath
Bow★★★
CRIT DMG
11.9%
Base ATK
62
Lv. 9/20 ✦✦✦✦✦
Refinement Rank 1

Precise · Increases DMG against weak spots by 24%.

Equipped: Aster

Achievements

Achievements are a dark gallery: gold frames, one emblem, one name, one number. A red dot is the only alert, and it also appears as a count in the header.

🏆 Achievements Achievements completed: 2 / 10 ✕

Summon results

Ten cards, one row, landscape: rarity is the frame and the stars; every card can be reviewed before dismissing. The reveal is replayable and skippable.

Reward for First Share: ✦ 50
✕

EN / JP

The same components in both languages. Japanese uses a taller line height and looser tracking; English must fit the same widths without clipping either string.

Quest tracker

Go to the location designated by Amber
▲ Up 100 m
アンバーが指定した場所へ向かう
▲ 上空 100m

JP line height 1.9 · EN 1.7 · both wrap inside the same 34% width.

Dialogue

Aster
Aster is his travel companion, helping him find his sister.
アスター
アスターは旅の相棒。彼の妹を探すのを手伝っているの。

Speaker in the display face; line in the text face. No italic — JP does not use it for emphasis.

Inventory header

Inventory / Weapons11 / 2000
所持品 / 武器11 / 2000

Counts stay tabular and localized; the same row height fits both scripts.

Buttons

Minimum width is set by the longest of the two languages, not by the English string.

Typography

Three registers, each with a JP-capable stack. This page obeys them: headings display, controls UI, prose text.

STARLIT REVUEdisplay · Kaisei Decol — titles, rarity, events
Sortie · Formation · Level UpUI · Zen Maru Gothic — buttons, nav, counters, quests
A traveler from another world…text · Zen Kaku Gothic New — dialogue, lore, item text
ただ一人の家族を奪われ、旅に出た。JP text · same stack, line height 1.9
1,288 · 66 · 40,193 · 11 / 2000counters · tabular in both locales

Color

Two environments share one palette: bright world hues for scenery and world HUD, dark panel neutrals for menus, and a rarity scale that carries meaning in both.

Components and states

Actions

Rarity frames

3★
New4★
5★

Border color + brightness + the written star count; grayscale keeps all three.

Item states

New
New · owned · empty slot

Badges and alerts

1 ! Counted, not just colored

Motion and accessibility

Motion budget

  • Summon reveal staggers 60 ms per card and finishes under a second; the replay button re-runs it and nothing is gated.
  • Clouds drift slowly in the world screen; menus do not animate at all.
  • Reduce motion stops the drift, the reveal stagger, and any idle loops.

Accessibility

  • Rarity and alerts use frame, stars, and written labels, never hue alone; grayscale proof is built in.
  • White text over scenery is measured against the scrim's worst case, with a shadow only as a secondary aid.
  • Touch targets stay at least 44 px in this landscape layout; the action cluster sits in the lower-right thumb arc.
  • EN and JP both fit their containers; line heights and tracking are per-locale tokens.

Verification

Live probes

running…
PairratioNote

World HUD text is measured against the panel scrim; menu text against the dark panel. Rarity accents are supplemented by frame and stars.