Kimmy's Skills

asteria — Anime Gacha Requirements

Source: ../game-anime.html · Surface: game UI (anime gacha, landscape) · Mode: Greenfield · Case 07 Purpose: prove a bright world with dark menu panels, bilingual EN/JP layout, and rarity that survives grayscale.

1. Problem and context

Who: players in portrait chat moments and landscape play sessions — the game is used mostly landscape, with menus that fill the wide frame.

Jobs: explore and read quests, manage weapons, chase achievements, pull and share gacha results, inspect characters.

Constraints: bright outdoor scenes with white text over them, dark menu panels for long sessions, and two languages that must both fit without truncation.

2. Principles

Rule Rationale
The world is bright; the menus are dark Scenery and gameplay stay colorful; long-reading and inventory surfaces switch to dark panels for focus and for the art to read against.
Rarity is frame + stars + label Color is the first signal, never the only one; grayscale keeps the same information through borders and star counts.
Text over scenery needs a scrim or a shadow White dialogue over a bright field is measured against its worst-case backdrop, not a flat color.
EN and JP are both first-class The same screen ships in both languages; buttons, quests, and item names are checked for fit and line height in each.
Reveals are anticipation, not a toll gate Summons can be replayed and skipped; nothing blocks the player from the result.

3. Experience requirements

World screen

Character screen

Inventory

Achievements

Summon results

4. Visual requirements

Typography

Register Face Use
display Kaisei Decol titles, rarity, events
UI Zen Maru Gothic buttons, nav, counters, quests
text Zen Kaku Gothic New dialogue, lore, item text

Color

Role Value
gold #c9971f
gold-bright #e3b341
violet #8a4fd0
azure #3f7fd2
hp #5cc46a
panel #1b2438
panel-2 #212c46
panel-line rgba(227,179,65,.35)

Two environments share one palette: bright world hues for scenery and world HUD, dark panel neutrals for menus, and a rarity scale that carries meaning in both.

5. Components and states

6. Motion and accessibility

7. Verification requirements

8. Non-goals

9. Open questions